CW
Crisman is a well-known and well respected Bryce artist. I had the
very great pleasure of interviewing him and getting to know him a little
better. Here's the interview in full.
OI:
I first want to say what an honor it is to have you as a
featured artist on my site...there are tons of artists on the Internet today
that have considerable talent, and I'm just glad to have an opportunity to
talk to some of them and showcase their work.
CW: Thanks. It's an honor to be
chosen.
OI: You are probably the unsung
inspiration for many Brycer's, including myself, and so my first question
deals with your approach to 3d artwork in general, and Bryce in particular.
How do you come up with ideas for scenes that will be memorable and
remarkable?
CW: Well, that's what I would like to
know LOL.. Particularly when I go through times when I'm
"blocked". I first of all try to please myself when I'm making
anything. I'm my own worst critic. I've often just been trying a new
technique or program that I've read about or seen and that leads to the
finished image.
OI: Some of your art has curious twists. Your well-known
"Found in My Grandfather's Trunk" series contains surreal and
fantastic images portrayed as faded and cracked photographs. Other
individual works have interesting blends of light and shadow, color and
monotone. Are these images created with the end effect in mind from the very
first, or do you create as you go along, adding elements and editing as you
see fit?
CW: I think that one of the
strong themes that runs through everything I do (not just art) is
dichotomy. I like when opposites play against one another and also with
one another to create a complete gestalt. "Found in My Grandfather's
Trunk" is a very good example of this. I knew that when I created the
image there would be the interplay of the fake and the real and what is
reality today (with the X files and all that). Depending on the audience
the image works on several levels. With a Bryce audience the image works
in that I've done something with a Bryce image that no one has done
before. With an audience that knows photography, I'm manipulating an image
in total. It is the interplay and the thought provocation that I'm after.
OI: Put another way, do you improvise much, or do you always begin with
a specific plan in mind, and end up with what you see in your head?
CW: That
depends. Most of the time I've created something in a modeling program or
in Bryce and then I create a reason for this "thing" to exist. Artifact
Honeymoon in the Southwest 2 started out as an model I made in Organica
and I needed a reason for it to exist so I created an entire story for it
that is carried in the title. But "War"
started with an image that hit me in the middle of work and all I did was
do my best to recreate what I saw in my head. The final image wasn't
exactly what I had first envisioned but I think that I exceeded my
expectations in some aspects. Often with an image I'll have a render from
Bryce that is just plain awful or didn't work in some or many aspect and
I'll take it into PhotoShop and mess with it until it looks better. In
this respect this is total improvisation. I've been using PS for so long
that I just do until it looks right or I've reached a point where I
know that nothing will help the image.
OI: I've enjoyed your recent turn into organic artwork. Your
pieces have an eerie human-like resemblance, yet twisted or deformed in
frightening or disturbing ways. Then again, many of your pieces, while
conveying horror in a quiet way, are also strangely compassionate (see
Guardian #4 for reference). Do these pieces convey your feelings in art, or
are they just one output you have chosen to explore for now?
CW:
Again this is one the one hand the effect of a new tool Organica. On the
other hand I have always felt that most electronic models are too
mechanical. I loved to play with clay and Playdo as a kid and had wanted
for years to be able to do soft, squishy shapes in computer modeling, but
until recently most "metaball" and other modeling programs that
make organic shapes were just too expensive or ran on SGI. Also, I'm still
playing with the dichotomy in images as well as in Guardian trying to
express a range of emotions. I've got a baby on the way and I've been
projecting all of the mixed emotions that I have into my art. It's kind of
therapy for me. The deformations are deliberate in Guardian in that it
makes the human aspects something to play off of, but also it plays to the
very heart of what being a daddy means. You have to be strong and
protective and valiant and at the same time you have to be loving and
caring and soft and nurturing. Michelle Surges created the expression of
the face, giving me everything I asked for and then some. A good friend of
mine wrote this about Guardian.
| "The
eyes are the window of the soul in humans and for sure you have
captured "reality" in the "unreal". At first
glance I see sadness. Maybe sadness for the trials that he knows
this new little life will face. I also see sorrow for the life
experiences that will bring pain and distress to such an innocent,
but will also forge his personality and character. On 2nd glance I
see anticipation. Anticipation of a new beginning. Anticipation of
the POTENTIAL contained in this package within his care. Within
his guard is the potential for greatness and DESTINY. I see love
and caring to see his objective through. To see this new little
life come into his own, full of joy, experiencing life at its
fullest... joy, peace, pain, acceptance, rejection all the things
that will make this little person what he is to be." |
OI: How have you improved over the years as a
Brycer?
CW: Each version of Bryce brings with
it easier ways to do things. If anything I've learned how to better light
objects in Bryce and how the interaction of light and the textures work.
I've become much more adept in using the DTE (although I was using it in
Bryce 2 when it was a hidden Easter egg) now that it is easier to use in
B4.
OI: Is
there a specific avenue for thought and artistic expression you'd like to
explore in the future?
CW: I'm gonna go with my heart more often.
If there is one thing I see in our little community of Brycers it is an
extraordinary depth of ability but an astound lack of emotional depth.
Now, granted not every image has to say something, but I feel that if I
can say something (without hitting someone over the head with the message)
than I'm doing my part.
OI: What goals do you have for your artwork?
CW: To improve at every level.
Whether that be creating better skies, modeling, or finally end product, I
want to make sure that I am using my tools to their fullest capabilities.
I feel that I've got a long long way to go yet.
OI: Who have you been influenced by most, and how?
CW: Hmmmmm...
Big list. All of the old masters to start. When I lived in NYC I had the
opportunity to just sit in the Met for hours and look at just a few
painting and sculptures. Also I have to say that Martin Murphy and Jeff
Richardson have been huge influences on my work. Martin Murphy's tutorials
have made me realize just how much I can do with this stuff, and Jeff...
well he's Jeff. Whimsy mixed with cool stuff and an incredible talent for
all aspects of Bryce and 3D art in general. I've also been heavily
influenced by all of my friends that hang out at the Bryce Forum. Often
their feedback changes an idea or an image in positive ways.
OI: Is there any advice or suggestions that you can provide
that might prove useful to 3d artists of all caliber -- any words of impact
that should be remembered?
CW: Play.
Follow your heart. Don't fall in love with your render, because nothing is
perfect and everything can be edited. Don't be afraid to crop. Don't be
afraid to loose part of an image at the expense of a better part. Use what
ever tools it takes to make the image "right" . No work is EVER
done, it has just reached the stage of "right".
OI: Thanks
so much Mr. Crisman. I have really enjoyed this opportunity to interview
you, and I really can't wait to see more of your fabulous work.
CW: Thanks
Jeremiah, This has been a blast.
View
CW's image
showcase. |